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Introduction to Physical Computing

Introduction to Physical Computing Final

Link to the Github repository: https://github.com/nickgran321/death-is-imminent-but-have-fun When transforming our paper prototypes into the final version, we first tested all of our parts. Our project consisted of several different components, such as LCD screens, sliding potentiometers, rotary encoders, ultrasonic sensors, toggle switches, and arcade dome buttons, mono jacks, and mono cables.  When testing our components, we […]

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Introduction to Computational Media

Introduction to Computational Media Final

Link to my sketch: https://editor.p5js.org/nickgran321/sketches/TRSkJH0fb Link to my code on Github: https://github.com/nickgran321/Nick-Grant/blob/master/Introduction%20to%20Computational%20Media%20Final For my computational media final, I created a visual representation of five pages from I Remember by Joe Brainard. I had this idea for quite some time. I studied English in undergrad and dabbled in video production. My last year of college, I […]

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Introduction to Fabrication

Week 6: Motors

For my sixth week in Introduction to Fabrication, I created a playful spin art machine. I desired to create a kiddish enclosure that contained all of the materials to draw fun art. I purchased a 40x40x10 5V 2 Pin fan and a 4.5V battery holder from Tinkersphere. I created and soldered the circuit. The plans […]

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Animation

Virtual Reality Project

For my third week in animation, I collaborated with Tundi to create a virtual reality experience. We first began by storyboarding. We desired to create a VR experience in which the setting is a 360 video. The user views objects, which activates them to perform interesting actions. In order to perform this task, we implemented […]

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Introduction to Fabrication

Week 5: Materials and Fasteners

For this week in Introduction to Fabrication, I created a hat with my logo. I desired to create something colorful and comical. I first began by gathering my material. I ordered gold bullet cone spike and stud metal screws, a plain blue polyester hat, 2.0mm black brown leather, and a 2-Ounce Fabric Fusion Permanent Fabric […]

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Animation

After Effects Animation Project

Link to the video: https://www.youtube.com/watch?v=cgNl5JsqL0g&feature=youtu.be For the after effects animation project, I worked with Rae and Tito. Together we created a 360 video of a party with dinosaurs. We began by checking out an ER camera. For some reason, the top of the tripod was stuck at an odd angle. No matter what, we could […]

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Introduction to Physical Computing

More user testing and parts

During this week in physical computing, my group performed more user testing. Unlike last time, my group formed a set of instructions that the user follows. In doing so, we were able to detect which actions were performed correctly. Additionally, we filled out questionnaires with our users afterwards. We discovered interesting insights, such as how […]

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Introduction to Computational Media

Week 5: Sound as Media

For this week in Computational Media, I created an educational guide about animal sound facts. To develop the guide, I created a large number of functions. Throughout the assignment, I encountered some very challenging coding issues. Link to the correct p5.js sketch: https://editor.p5js.org/nickgran321/sketches/WlUrZLw9L Link to the correct p5.js sketch on Github: https://github.com/nickgran321/Nick-Grant/blob/master/Introduction%20to%20Computational%20Media:%20Animal%20Audio Link to the […]

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Introduction to Fabrication

Week 4: Enclosures

For this week in Introduction to Fabrication, I went with my plan B and created an enclosure out of a salt shaker. Last weekend, I went home and visited my grandma. She has a box that is over 40 years old and from the Soviet Union. I planned to fix the box and drill buttons […]

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Introduction to Physical Computing

Prototype for Playtesting

For this week in physical computing, my group created a plan to user test our project. We first began by creating a mock-up of our consoles. Paulami and I created four interfaces. Each one contained elements that are similar to our final product. For example, the consoles contain pushbuttons and sliders. We also implemented a […]