In and Out of Reality: Second Update

I continued with my augmented reality experience that explores fluid dynamics. Since my phone is too outdated to turn humans into bags of fluid, I decided to place the user in Starry Night by Vincent Van Gogh. There is a lot of research about how Van Gogh captured turbulent fluid dynamics in his iconic work. Before the painting only covered half of the user’s field, but now I completely immersed the user in the experience. I removed the options to change the colors of the ball and instead employed a stroke with the main colors from the painting. Additionally, I added effects to the trail and increased the size of the stroke. In doing so, I hope to convey a more outwardly tone. Currently the stroke is eliminated every ten seconds, which creates a unique animation. I may increase the time in between each elimination. Furthermore, I would like to add spatial audio in some capacity.